Are Video Games the New Cocaine?
To feel the thrill of lost ambition and financial ruin, just grab your Xbox control.
-By Heather Chaplin
-Photograph by Matthew Donaldson
Want to talk back about Halo dependence? Post a comment.
Photograph by Matthew Donaldson
Just a month into his one-year residency, Tom Bissell found himself staring hard at his computer screen. Having won the prestigious Rome Prize for Literaturean honor that's been bestowed on William Styron, Nadine Gordimer, and Joseph Brodskythe 33-year-old New York-based writer was living at the American Academy, housed in a mansion on the Janiculum Hill, the highest point in Rome. He had two new book contracts and a year free of obligations. Yet here he was, browsing Amazon.co.uk. "This might not be good," he remembers thinking after he tapped the purchase button, snagging himself an Xbox 360.
Bissell had come with the best of intentions: to get a lot of writing done with few distractions. But then he and his girlfriend broke up; sales of his latest book, The Father of All Things, disappointed him; and he consigned a novel he'd been writing for five months to the trash can. The next thing he knew, he was spending entire days role-playing a dark elf in The Elder Scrolls IV: Oblivion. His productivity withered as his Oblivion masterynot to mention his self-loathinggrew.
"It's getting to the point where it's damaging my professional ability to concentrate and to function," Bissell says. "I'm sorry, but to describe beating Oblivion as an achievement, you have to radically lower the bar. I think I'm probably the first fellow in the history of the American Academy to go out and buy an Xbox and play video games most of the time I've been here."
Video games have replaced cocaine, ecstasy, and 'ludes as a cultural obsession, not to mention an addiction. These days, a guy who stumbles around bleary-eyed in the morning probably wasn't out snorting rails; more likely, he was killing locusts in Gears of War or slaying dragons in World of Warcraft. And he's probably not the stoned techie from the IT department you'd assume him to be. Today's problem gamers are guys who win literary awards, who edit books that you need an advanced degree to read, who handle your taxes and your divorceguys with big IQs and big Rolodexes.
And while psychologists continue to argue over whether being glued to an Xbox is technically an addiction, it sure ain't pretty when a game takes over a gamer. Danny Yoo, a Southern California real-estate developer, knew he had a problem when he went on a Tahoe ski vacation and never once hit the slopeshe was too busy conquering the epic adventure game Halo in a single sitting. ("It was on the 'medium' level," Yoo says. "It probably would have taken me longer on 'hard.'") He knew the dangershe'd watched a friend from UCLA keel over and get rushed to the hospital after playing Counter-Strike for three days straight. Yet Yoo would end a typical week of travel and consulting by flying into LAX on a Friday night and heading straight to his friends' apartment (known to them as "the Hole"as in "black hole") to play Counter-Strike until his next flight out, on Sunday afternoon. Week after week, he'd miss his departure, then spend hours crossing his fingers for the red-eye.
At the insistence of his girlfriend, Yoo kicked the habithe's now into racing carsbut some don't get out so easily. "I know people who have been arrested, who have lost their jobs, and who have ruined their relationships," says Maressa Orzack, director of the Computer Addiction Study Center at McLean Hospital and an assistant clinical professor at Harvard Medical School. "I call it the three A's: It's affordable, accessible, and anonymous."
Experts don't agree on the games' addictive power. "We should not forget that millions of people play video games, and only a tiny minority experiences any kind of problem, whatever the cause," says Dr. Richard Wood, a professor and researcher at the International Gaming Research Unit of Nottingham Trent University in Nottingham, England. Still, Orzack has witnessed video-game habits among doctors, artists, musicians, and white-collar professionals: "Ninety-nine percent of the time, these are people who have some sort of emotional disorder that maybe they didn't even know about. The game is what they're using to avoid reality. These are bright high achievers, working in jobs that indicate they're capable of doing much more than they're doing."
Stories of video games causing repetitive-stress injuries (or wasting one-year Rome fellowships) may sound trivial, but online support groups like Everquest Widows, Online Gamers Anon- ymous, and Gamer Widow are awash in upsetting tales of financial ruin and of gentle men who turn violent. One Texas woman with two kids, 28-year-old Pam Rinder (not her real name), learned that her consultant husband was cheating on hernot with another woman but with Everquest, which she says he played obsessively in his hotel room during months-long consulting gigs. In October 2006, Rinder discovered he was buying in-game currency with their real-life savings. Last January, ill with an undiagnosed disease, he stayed home and played Everquest around the clock, even as his wife kept paying for child care. "I couldn't leave the baby with him," she says. "I was scared that when my son woke up in the morning, his dad would just have gone to bed." In May, with her husband still homebound, Rinder moved the family to a small three-bedroom rental apartment; their house will go into foreclosure, she says, if it doesn't sell by September.
Cases like Rinder's, while extreme, fuel a growing anti-game movement, some of whose followers trade rumors about video-game companies' hiring psychologists to build addictive qualities into their virtual worlds. In 2001, Elizabeth Woolley's 21-year-old son, Shawn, killed himself in front of his computer while Everquest played on without him. Woolley founded Online Gamers Anonymous in 2002. "They're no better than drug pushers," she says of game companies. "They want addicted customers so they can make money." Maxim Kuschpel, a 26-year-old Berlin-based businessman (and, since quitting gaming, a professional yoga instructor), allows that the games are an "art form" that some, including himself, need to avoid, like drugs or alcohol. "You know that song by Pink Floyd, 'Comfortably Numb'?" he says. "That's how I felt all the time."
Since Everquest came on the scene, in the late nineties, gaming "widows" have complained that their partners no longer engage with them sexually. More recently, the widows complain that they're losing out to competition in virtual worlds like Second Life. Wagner James Au, author of the upcoming book The Making of Second Life, has heard countless tales of relationships ruined by online infidelities. (Most Second Life players believe avatar sex constitutes cheating; Au cites one player whose fiancée gave him the boot after finding his avatar cuddling with a sexy female avatar.) "It's hard," Au says. "You're in this wide imaginative space, and you can look like whatever you want and act like whatever you want, and a lot of people face temptations they've never dealt with."
In Rome, Tom Bissell sounds anxious about an upcoming assignment for the New York Timestraveling to Tanzania to climb Mt. Kilimanjarobecause he's been shirking the training. "I should have been getting into something resembling better shape for this climb," he says. "And instead I spent all my time playing Oblivion. It's crazy." (Although his anxiety may be the result of the 17-hour Oblivion binge he says he's just finished.)
Back in Brooklyn, Bissell's friend Jeff Alexander, a book editor, uses Bissell's first Xbox (the Amazon purchase was Bissell's second). Alexander, 34, insists that video games aren't inherently addictive. Still, when he met Bissellat the time, Alexander was a part-time assistant to the writer Susan Sontag, who died in 2004he found himself playing Grand Theft Auto: Vice City on Bissell's new PlayStation 2 until 3 a.m. on, let's say, a fairly regular basis. Bissell and Alexander hooked in three more friends: two novelists, plus another book editor, who, Alexander recalls, "didn't want to play but seemed pretty content to stare dully at the screen, watching us stare dully at the screen and playing." Today, Alexander is hooked on Guitar Heroanyone who's seen him play "Cowboys From Hell" on expert level must simply bow in respectbut he still isn't comfortable mentioning his habit in mixed company. "It doesn't necessarily reflect well in a professional setting that this is how you would choose to spend your free time."
Bissell did make it up Kilimanjaro, in July. "It was murderously difficult," he says. "The last thousand feet or so may have been the most physically difficult thing I've ever doneother than complete the nirnroot quest in Oblivion." He celebrated his return by watching a DVD called The Making of Oblivion with his buddy Paolo Bernagozzi, a sound technician and translator whose former girlfriend had given him an Xbox for his 33rd birthdayand then thrown him and his Xbox out five months later.
The writer's misspent year ended in August. After that, he was off to a fellowship at the University of Nevada's Black Mountain Institute. And he says he's quitting gaming, cold turkey.
But his buddy Alexander isn't so sure. "I'm taking a wait-and-see approach on that," he says. "The new Grand Theft Auto is coming out. Which is a pretty strong argument against quitting."











Can we please try to rationalize this? I’m always ashamed for people who blame their vice as the problem. The real problem is that these guys are just grown-up geeks, too socially inept to have real lives. My advice to get them off the ‘video-game-crack’ is to grow up and learn how to socialize.
etatdemode_nyc
Oct 1, 2007 12:01:53 PM
I sadly know someone like this, I mean I enjoy playing video games, but it is sad when it gets as bad as this.
artvandelay
Oct 27, 2007 1:49:26 PM
Gaming is Fun and point blank addictive, ever since the atari and Sega and Nintendo Gaming has always been with us. The addicts have always been with us. It just so happens that Today we live in an extreme Fast Paced Technological Paradise. More and more people are seeing gaming as a way to socialize. You connect on-line into these virtual chat rooms and meet other people and play exciting games with. I must admit Im a Gamer but more than that Im a Musician and A Full Time Publicity/Marketing Production Student. I also work part time and Pay for college with my $ Money. Its hard but i always make time to do a bit of everything. I concentrate more on my studies and Job. And I can go weeks maybe months without touching the controller or TV . I love reading and have a great social life. I guess I'm a rare breed. I have friends that sadly are Juiced on the Xbox \, But he has gone through a lot of shit. He had two girlfriends and both of them died. One of cancer and the other one from a Tumor. Talk about fucked up. I know he uses gaming as a means to escape. Its real hard to confront someone with that . His mom still lives with him. Due to an abusive husband problem. Its not easy people have different shit going on. I belive if it afects a persons thinking and social skills, then you have a problem. I think Gaming has an addictive nature , Like Alcohol. Self control is the Key.
-Ian
mac_apple_7
Feb 9, 2008 10:32:50 PM